Mendy's Robotics and AI

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Booster T1 is an agile, open-source humanoid platform built for developers and researchers. Standing approximately 1.2 m tall with 23 joints, it features omnidirectional walking, powerful AI onboard via NVIDIA Jetson AGX Orin, and full support for ROS2 and simulation tools—making it an adaptable, high-mobility robotics foundation.

Product Description

The Booster T1 is a developer-focused humanoid robot designed for research, education, and advanced robotics projects. It combines agile locomotion, powerful onboard AI processing, and an open architecture for rapid innovation.

Key Features:

  • Lightweight, Durable Build – About 1.2 m tall, impact-resistant, and highly agile.

  • Configurable Degrees of Freedom – 23 DoF standard, expandable to 31 or 41 for advanced manipulation.

  • High-Performance AI – NVIDIA Jetson AGX Orin with up to 200 TOPS for real-time perception and control.

  • Full Sensor Suite – RGB-D camera, 9-axis IMU, microphone array, and speaker for navigation and interaction.

  • Omnidirectional Motion – Smooth walking in all directions with precise joint control.

  • Wide Software Compatibility – ROS2 support and integration with leading simulation platforms.

  • Mobile & Edge AI Capabilities – Bluetooth/app control, speech/audio functions, and object detection.

  • Competition-Proven – Demonstrated excellence in RoboCup with wins in navigation, racing, and tasks.

  • Reinforcement Learning Support – Booster Gym framework for real-to-sim adaptability.

  • Efficient Power – Up to 2 hours walking or 4 hours standing runtime.

Mobility & Structure

Attribute Value Description Why It Matters
Locomotion Type Bipedal, wheeled-hybrid, etc. Defines interaction envelope
Degrees of Freedom (DOF) # of controllable joints Directly tied to dexterity & versatility
Max Walk Speed m/s Static, dynamic balancing

Upper Body & Manipulation

Attribute Value Description Why It Matters
Arm DOF Each arm's axis count Higher = more natural movement
Hand Dexterity Pinch / 3-finger / 5-finger Newtons
Grip Feedback Force, pressure, tactile sensors Enables delicate handling and learning

Perception

Attribute Value Description Why It Matters
Visual Sensors (Eyes) RGB / Depth / IR / LiDAR Navigation, facial recognition, object tracking
Eye DOF / Movement Can they move? (Y/N, axis count) Naturalistic interaction & gaze tracking
Audio Sensors (Ears) # of mics + array type Needed for voice commands, sound source localization
Face Display / Actuators LED screen / moving eyebrows / static Social communication, emotional response
Face Expressiveness None / Basic / Realistic Higher = better interaction in social spaces

Interfaces

Attribute Value Description Why It Matters
Voice Recognition NLP model + languages supported Enables natural user interaction
Speech Output TTS engine used + quality level Critical for public/commercial use
Touch UI / Screen Present or not Optional fallback interaction
Remote Control N/A Web / App / Joystick Needed for manual override or remote training

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